You look at the clock on your computer. The white, static numbers read 1:03 AM.
It’s late, too late for anyone else in the house to be awake. And yet, despite the unmoving nature of your home, there is a faint note of distress in the house. It’s almost as if someone else is walking around, wandering the halls in the dark.
Was the noise real? Is someone actually awake at this time of the night? Or did the sound come from your headphones? Are the footsteps in the game or somewhere else? Wherever they are, the sound is getting closer. You round the nearest corner, hoping for a checkpoint or safe room. What you find, however, is more terrifying than your imagination can handle.
At the end of the hall, there she stands…
These monsters – the worst of the worst – haunt our dreams and nightmares long after we finish playing through a given game. Whatever it may be, whether you’re enjoying a lost copy of the P.T. demo or kicking it old-school with Silent Hill 2 and Resident Evil, the monsters make the world come to life.
These ethereal beings, torn and broken, are terrifying beyond belief. You’ll remember them long after exiting the game due to fright. They’ll remember you.