Tango Gameworks’ The Evil Within was a good game. It delivered innovative demons, felt like a Japanese horror situated within a European locale, there were a variety of sickening and uniquely designed puzzles, and the balance between action and horror was well maintained during its 15 hour campaign.
Yet, after being plugged as a return to true survival horror – a pleasantly playable nightmare on par with the beloved Resident Evil 4 – Shinji Mikami’s STEM-fuelled world disappointed. This is because, despite having many positives, the game suffered from a lot of antiquated shortcomings; issues which made the game resemble spoilt food.
Therefore, it was only natural that many people would flee in disgust and never return.
Still, the franchise has gained a loyal following, and a solid and creative foundation exists. With the characters and tone already established, The Evil Within 2 can improve and provide a polish which will put the franchise on a pedestal and have its competition enviously gawking up at it, an evolution similar to that of the substandard Uncharted: Drake’s Fortune, to the award-winning Uncharted 2: Among Thieves.